Tools in Blazor Diagram Component

25 Aug 202321 minutes to read

Drawing tools

Drawing tool allows you to draw any kind of Node or Connector during runtime by clicking and dragging on the diagram page.

How to draw shapes using a drawing tool

To draw a shape, you have to activate the drawing tool by using the InteractionController property and you need to set the shape by using the DrawingObject property. The following code example illustrates how to draw a rectangle at runtime.

@using Syncfusion.Blazor.Diagram
@using Syncfusion.Blazor.Buttons

<SfButton Content="addNode" OnClick="@AddNode" />
<SfDiagramComponent @ref="diagram" Nodes="@nodes" Height="600px" />

@code
{
    //Reference to diagram.
    SfDiagramComponent diagram;

    //Defines diagram's nodes collection.
    public DiagramObjectCollection<Node> nodes;

    protected override void OnInitialized()
    {
        nodes = new DiagramObjectCollection<Node>();
        Node node = new Node()
        {
            ID = "group",
            OffsetX = 200,
            OffsetY = 200,
            Width = 100,
            Height = 100,
            Annotations = new DiagramObjectCollection<ShapeAnnotation>()
            {
                new ShapeAnnotation()
                {
                    Content = "Node",
                    Style = new TextStyle()
                    {
                        Color = "white",
                    }
                }
            },
            Style = new ShapeStyle() { Fill = "#6495ED", StrokeColor = "white" }
        };
        nodes.Add(node);
    }

    private void AddNode()
    {
        //To draw an object once, activate draw once.
        diagram.InteractionController = DiagramInteractions.DrawOnce;
        //Initialize the drawing object to draw the shape.
        diagram.DrawingObject = new Node()
        {
            Shape = new BasicShape() { Type = NodeShapes.Basic, Shape = NodeBasicShapes.Rectangle },
            Style = new ShapeStyle() { Fill = "#6495ED", StrokeColor = "#6495ED" }
        };
    }
}

You can download a complete working sample from GitHub

Node Tool in Blazor Diagram

How to draw connector using a drawing tool

To draw a Connector, you have to activate the drawing tool by using the InteractionController property and you need to set the connector by using the DrawingObject property. The following code example illustrates how to draw a StraightSegment.

@using Syncfusion.Blazor.Diagram
@using Syncfusion.Blazor.Buttons


<SfButton Content="AddConnector" OnClick="@AddConnector" />
<SfDiagramComponent @ref="diagram" Nodes="@nodes" Height="600px" />

@code
{
    //Reference to diagram.
    SfDiagramComponent diagram;

    //Defines diagram's nodes collection.
    public DiagramObjectCollection<Node> nodes;

    protected override void OnInitialized()
    {
        nodes = new DiagramObjectCollection<Node>();
        Node node = new Node()
        {
            ID = "group",
            OffsetX = 200,
            OffsetY = 200,
            Width = 100,
            Height = 100,
            Annotations = new DiagramObjectCollection<ShapeAnnotation>()
            {
                new ShapeAnnotation()
                {
                    Content = "Node",
                    Style = new TextStyle()
                    {
                        Color = "white",
                    }
                }
            },
            Style = new ShapeStyle() { Fill = "#6495ED", StrokeColor = "white" }
        };
        nodes.Add(node);
    }

    private void AddConnector()
    {
        //To draw an object once, activate draw once.
        diagram.InteractionController = DiagramInteractions.DrawOnce;
        //Initialize the drawing object to draw the connectors.
        diagram.DrawingObject = new Connector()
        {
            ID = "connector1",
            Type = ConnectorSegmentType.Straight,            
        };
    }
}

You can download a complete working sample from GitHub

Connector Tool in Blazor Diagram

How to draw text node using a drawing tool

Diagram allows you to create a text Node as soon as you click on the Diagram page. The following code illustrates how to draw a text.

@using Syncfusion.Blazor.Diagram
@using Syncfusion.Blazor.Buttons


<SfButton Content="AddNode" OnClick="@AddNode" />
<SfDiagramComponent @ref="diagram" Nodes="@nodes" Height="600px" />

@code
{
    //Reference to diagram.
    SfDiagramComponent diagram;

    //Define the diagram's nodes collection.
    public DiagramObjectCollection<Node> nodes;

    protected override void OnInitialized()
    {
        nodes = new DiagramObjectCollection<Node>();
        Node node = new Node()
        {
            ID = "group",
            OffsetX = 200,
            OffsetY = 200,
            Width = 100,
            Height = 100,
            Annotations = new DiagramObjectCollection<ShapeAnnotation>()
            {
                new ShapeAnnotation()
                {
                    Content = "Node",
                    Style = new TextStyle()
                    {
                        Color = "white",
                    }
                }
            },
            Style = new ShapeStyle() { Fill = "#6495ED", StrokeColor = "white" }
        };
        nodes.Add(node);
    }

    private void AddNode()
    {
        //To draw an object once, activate draw once.
        diagram.InteractionController = DiagramInteractions.DrawOnce;
        //Initialize the drawing object to draw the shape.
        diagram.DrawingObject = new Node()
        {
            Shape = new TextShape() { Content = "Text Content" },
            Style = new TextStyle() { Fill = "#6495ED", StrokeColor = "#6495ED" }
        };
    }
}

You can download a complete working sample from GitHub

Text Tool in Blazor Diagram

How to draw polygon using a drawing tool

Diagram allows to create the Polygon shape by clicking and moving the mouse at runtime on the diagram page.

The following code illustrates how to draw a polygon shape.

@using Syncfusion.Blazor.Diagram
@using Syncfusion.Blazor.Buttons


<SfButton Content="Polygon" OnClick="@Polygon" />
<SfDiagramComponent @ref="diagram" Nodes="@nodes" Height="600px">
    <SnapSettings Constraints="SnapConstraints.None"></SnapSettings>
</SfDiagramComponent>

@code
{
    //Reference to diagram.
    SfDiagramComponent diagram;
    //Defines diagram's nodes collection.
    public DiagramObjectCollection<Node> nodes;

    protected override void OnInitialized()
    {
        nodes = new DiagramObjectCollection<Node>();
        Node node = new Node()
        {
            ID = "group",
            OffsetX = 200,
            OffsetY = 200,
            Width = 100,
            Height = 100,
            Annotations = new DiagramObjectCollection<ShapeAnnotation>()
            {
                new ShapeAnnotation()
                {
                    Content = "Node",
                    Style = new TextStyle()
                    {
                        Color = "white",
                    }
                }
            },
            Style = new ShapeStyle() { Fill = "#6495ED", StrokeColor = "white" }
        };
        nodes.Add(node);
    }

    private void Polygon()
    {
        //To draw an object once, activate draw once.
        diagram.InteractionController = DiagramInteractions.DrawOnce;
        //Initialize the drawing object to draw the polygon shape.
        diagram.DrawingObject = new Node()
        {
            ID = "polygon",
            Shape = new BasicShape()
            {
                Type = NodeShapes.Basic,
                Shape = NodeBasicShapes.Polygon,
            },
        };
    }
}

You can download a complete working sample from GitHub

How to draw polyline using a drawing tool

The diagram allows you to create the Polyline segments with straight lines and angled vertices at the control points by clicking and moving the mouse at runtime on the diagram page.

The following code illustrates how to draw a polyline connector.

@using Syncfusion.Blazor.Diagram
@using Syncfusion.Blazor.Buttons


<SfButton Content="Polyline" OnClick="@Polyline" />
<SfDiagramComponent @ref="diagram" Nodes="@nodes" Height="600px">
    <SnapSettings Constraints="SnapConstraints.None"></SnapSettings>
</SfDiagramComponent>
@code
{
    //Reference to the diagram.
    SfDiagramComponent diagram;
    //Define the diagram's nodes collection.
    public DiagramObjectCollection<Node> nodes;
    protected override void OnInitialized()
    {
        nodes = new DiagramObjectCollection<Node>();
        Node node = new Node()
        {
            ID = "group",
            OffsetX = 200,
            OffsetY = 200,
            Width = 100,
            Height = 100,
            Annotations = new DiagramObjectCollection<ShapeAnnotation>()
            {
                new ShapeAnnotation()
                {
                    Content = "Node",
                    Style = new TextStyle()
                    {
                        Color = "white",
                    }
                }
            },
            Style = new ShapeStyle() { Fill = "#6495ED", StrokeColor = "white" }
        };
        nodes.Add(node);
    }
    private void Polyline()
    {
        //Draw an object once and activate the draw once.
        diagram.InteractionController = DiagramInteractions.DrawOnce;
        //Initialize the drawing object to draw the polyline connector.
        diagram.DrawingObject = new Connector()
        {
            ID = "connector1",
            Type = ConnectorSegmentType.Polyline,            
        };
    }
}

You can download a complete working sample from GitHub

Tool selection

There are some functionalities that can be achieved by clicking and dragging on the diagram surface. They are as follows,

  • Draw selection rectangle: MultipleSelect interaction Controller
  • Pan the diagram: Zoom pan
  • Draw nodes/connectors: DrawOnce/DrawOnce

As all the three behaviors are completely different, you can achieve only one behavior at a time based on the interaction controller that you choose.
When more than one of those interaction controllers are applied, an interaction controller is activated based on the precedence given in the following table.

Precedence DiagramInteractions Description
1st ContinuesDraw Allows you to draw the nodes or connectors continuously. Once it is activated, you cannot perform any other interaction in the diagram.
2nd DrawOnce Allows you to draw a single node or connector. Once you complete the DrawOnce action, SingleSelect, and MultipleSelect interaction controllers are automatically enabled.
3rd ZoomPan Allows you to pan the diagram. When you enable both the SingleSelect and ZoomPan interaction controllers, you can perform the basic interaction as the cursor hovers node/connector. Panning is enabled when cursor hovers the diagram.
4th MultipleSelect Allows you to select multiple nodes and connectors. When you enable both the MultipleSelect and ZoomPan interaction controllers, cursor hovers the diagram. When panning is enabled, you cannot select multiple nodes.
5th SingleSelect Allows you to select individual nodes or connectors.
6th None Disables all interaction controllers.
7th Default Allows users to select an individual as well as multiple nodes and connectors.

Set the desired InteractionController to the diagram.

The following code illustrates how to enable single interaction controller,

@using Syncfusion.Blazor.Diagram

<SfDiagramComponent Connectors="@connectors" Height="600px" InteractionController="@tool" />

@code
{
    //Enable the single tool.
    public DiagramInteractions tool = DiagramInteractions.DrawOnce;
    //Defines diagram's connectors collection.
    public DiagramObjectCollection<Connector> connectors = new DiagramObjectCollection<Connector>();
}

The following code illustrates how to enable multiple interaction controllers,

@using Syncfusion.Blazor.Diagram

<SfDiagramComponent Connectors="@connectors" @ref="diagram" Height="600px" InteractionController="@tool" />

@code
{
    //Reference to diagram.
    SfDiagramComponent diagram;
    //Enable the multiple tools.
    public DiagramInteractions tool = DiagramInteractions.DrawOnce | DiagramInteractions.ZoomPan;
    //Defines diagram's connectors collection.
    public DiagramObjectCollection<Connector> connectors = new DiagramObjectCollection<Connector>();
}

You can download a complete working sample from GitHub.

Freehand Drawing

The diagram supports an innovative feature called Freehand Drawing, empowering users to effortlessly create freeform curves (splines) directly on the diagram page. With this remarkable functionality, users can unlock their imagination and showcase their creativity by effortlessly sketching anything from simple drawings to elaborate artistic creations. To utilize this feature, users can access the DrawingObject property and select the Freehand connector type, enabling them to express their ideas and concepts through fluid and natural hand-drawn lines.

The following code illustrates how to draw a freehand drawing.

@using Syncfusion.Blazor.Diagram
<input Type="button" value="Freehand" @onclick="Freehand" />
<SfDiagramComponent @ref="diagram" Nodes="@nodes" Height="600px">
    <SnapSettings Constraints="SnapConstraints.None"></SnapSettings>
</SfDiagramComponent>
@code
{
    //Reference to the diagram.
    SfDiagramComponent diagram;
    //Define the diagram's nodes collection.
    public DiagramObjectCollection<Node> nodes;
    protected override void OnInitialized()
    {
        nodes = new DiagramObjectCollection<Node>();
        Node node = new Node()
        {
            ID = "group",
            OffsetX = 200,
            OffsetY = 200,
            Width = 100,
            Height = 100,
            Annotations = new DiagramObjectCollection<ShapeAnnotation>()
            {
                new ShapeAnnotation()
                {
                    Content = "Node",
                    Style = new TextStyle()
                    {
                        Color = "white",
                    }
                }
            },
            Style = new ShapeStyle() { Fill = "#6495ED", StrokeColor = "white" }
        };
        nodes.Add(node);
    }
    private void Freehand()
    {
        //Draw an object once and activate the draw once.
        diagram.InteractionController = DiagramInteractions.DrawOnce;
        //Initialize the drawing object to draw the freehand connector.
        diagram.DrawingObject = new Connector()
        {
            ID = "connector1",
            Type = ConnectorSegmentType.Freehand,            
        };
    }
}

You can download a complete working sample from GitHub.

Freehand Drawing Tool in Blazor Diagram